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Monday, 16 February 2015

Majora's Mask First Impressions


It's strange to think that to sell Nintendo's (sort of) New 3DS they bundle it with a 15 year old game. Sure, fans were pleading with Nintendo to re-release Majora's Mask, but is it the must have title/console seller Nintendo hopes it will be?

Well Majora's Mask has undergone a complete graphical overhaul, it looks incredibly sharp and the world of Termina looks wonderful, right down to the smallest detail. The characters have also been re-modelled and look indistinguishable from their Nintendo 64 counterparts.

The music of the Legend of Zelda series has always been a focal point, and MM is no different. You'll feel overwhelmed at the sheer volume of music present in the game, and it sounds brilliant in this remake.

I've mentioned before that I didn't play MM the first time around, so when the 3DS edition was announced I tried the GameCube port of the Nintendo 64 original. The save system in the port was a little confusing; with certain saves only lasting until I turned the game back on, and this coupled with a faulty memory card didn't help matters. Luckily every save point in the 3DS version is a definite save point, so no losing progress unnecessarily, and it certainly helps the games transition from the home console to the handheld platform.

The controls are very straight forward, MM is very easy to just pick up and play. The only frustration is that your inventory is only accessible via touch screen/stylus, and it really disrupts the flow of gameplay. So keep your stylus drawn at all times cowboy cos you're gonna to need it.

Majora's Mask was a stand out for the series thanks to it's foreboding undertones, which has been the subject of some great gaming theories, so it may be a draw for those looking for something different from the franchise. Plus Majora's Mask is chock full of unlockables and side-quests to keep you going for months, so I don't think you'll be disappointed.

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