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Tuesday, 3 March 2015

Looks like a Zora, Swims like a Goron


What on earth is going on with the swimming mechanics in Majora's Mask 3D? I heard some stories that they weren't as good as the Nintendo 64 version, but I can barely control the bloody thing on 3DS.

The camera seems to wander wherever it likes when swimming underwater, if it was directly fixed behind Link there wouldn't be a problem, but it's like the cameraman forgot his flippers and is struggling to keep up. 

The extra joystick on the New 3DS doesn't even help. I'm already holding my thumb down on the A button to make Link swim; so I have to do some impressive thumb/finger gymnastics just to reach the joystick to have minor control over the camera. I have no idea if it's any better on the previous 3DS.

When I thought things couldn't get any worse, along came a mini game where you have to swim through numerous rings in a certain order. Oh joy. And just to make sure you're having the most hideously agonising time imaginable; all the rings have been rendered as solid objects rather than markers to simply pass through. So unless you pass through the ring's centre with reasonable accuracy Link glitches into it, until he's spat out, leaving you to slowly maneuver your way back for another go.

And another thing; why are the vertical controls for swimming inverted?! Link's meant to have transformed into some kind of fish/man hybrid, not an aeroplane!

Maybe I'm being too negative but I'm nowhere near finishing this segment of the game, so I have at least another 1-2 hours of this to go. Best get the coffee on. 

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