I finished Project Zero II (also known as Fatal Frame II) over the weekend and I have to say this game scared the bejeezus out of me. I found It much more terrifying than Silent Hill or Resident Evil.
The story revolves around twin sisters (Mio and Mayu) who return to a forest from their childhood, days before it's due to be destroyed with the construction of a new dam. While they reminisce Mayu is spirited away by a strange crimson butterfly so Mio goes after her. They're eventually led to a village that appears to have been abandoned; but the sisters soon discover the village is crawling with the tortured souls of the past who have brought the twins to the village for a terrifying purpose.
The game revolves around exorcising ghosts using the Camera Obscura, a device that allows the photographer to see and defend themselves against spirits. It's quite a unique mechanic and it makes a change from the standard pistol/shotgun/machine gun etc routine often found in survival horror titles. The camera can also be used to solve puzzles; for instance you may encounter a door that's been sealed shut, but photographing the door will reveal an objective that you need accomplish before proceeding.
I feel the key to a successful horror game is the audio, and clearly the developer has the same philosophy, as Project Zero II has some of the most chilling effects I've ever heard. When your camera locates a ghost for example, a distorted noise will wail about you and amplify when the spirit gets closer. I imagined I would find it annoying after a while, but even after 8 hours of playing I was still sufficiently freaked out.
I don't want to give too much away for those who haven't played this before, but for those looking for a classic survival horror title they should certainly check out Project Zero II. The game was released for a number of systems, I played the Directors Cut version for the original Xbox (it also runs on 360), but it was also released on the Wii with all of the features from the Directors Cut version along with an extra ending. All in all it's exciting, terrifying and it gives you nightmares, exactly what a good horror game should do.
I feel the key to a successful horror game is the audio, and clearly the developer has the same philosophy, as Project Zero II has some of the most chilling effects I've ever heard. When your camera locates a ghost for example, a distorted noise will wail about you and amplify when the spirit gets closer. I imagined I would find it annoying after a while, but even after 8 hours of playing I was still sufficiently freaked out.
I don't want to give too much away for those who haven't played this before, but for those looking for a classic survival horror title they should certainly check out Project Zero II. The game was released for a number of systems, I played the Directors Cut version for the original Xbox (it also runs on 360), but it was also released on the Wii with all of the features from the Directors Cut version along with an extra ending. All in all it's exciting, terrifying and it gives you nightmares, exactly what a good horror game should do.
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