Pages

Showing posts with label Grand Theft Auto. Show all posts
Showing posts with label Grand Theft Auto. Show all posts

Wednesday, 4 March 2015

Happy 15th Birthday PS2


It's hard to believe that it's been FIFTEEN years to the day since the PS2 arrived. The PS2 would end up being the biggest selling console of all time with a whopping 155 million units worldwide, and it was home to some of the most groundbreaking games of its generation.

I was a late adopter of the PS2 (I opted for Microsoft's Xbox), but I eventually picked up a bundle with an additional controller, Canis Canem Edit (also known as Bully), and Rampage World Tour. I think I got the whole lot for £90, bargain!

With that being said; here's some of my favourite PS2 games and memories.


Grand Theft Auto 3 ... D??? - When it was revealed GTA would be making the transition to 3D there was a lot of excitement. The controversial crime-a-thon's third game offered a huge city to roam around, a ton of vehicles, stacks of weapons and an engrossing story filled with action, betrayal and profanity. When the story was over you could attempt to seek out all of the hidden packages scattered throughout the city, or just take turns with a mate going on a rampage.


Half Life on Console!!!- Originally slated for Sega's Dreamcast, Half Life made the jump to PS2 when Sega bowed out of the console race. Half Life on console isn't anywhere near as good as the PC version (the loading times are terrible), but it did have some console exclusive features like a terrific split-screen multiplayer mode (Snarks FTW), and a co-op campaign called Decay.

Decay followed the story of two scientists that prepared the test sample for Gordon Freeman and thus triggered the Black Mesa incident. It didn't last very long but as it was exclusive to PS2 it made the game a must-have for Half Life fans, although it was just fun activating invincibility and shooting each other during cutscenes.


We Love Katamari- One of my all time favourite games; We Love Katamari is a wonderfully insane, yet simple, puzzle game where you have to roll up objects. You start off small by rolling up things like pencils and sweets, but towards the end of the game you're rolling up cities, countries and even the entire solar system! All of this was wrapped up in a brilliant J-Pop soundtrack and even included co-op multiplayer, which my wife and I played non-stop for months.

If you do somehow manage to collect everything in the game, you unlock one more quest to roll up 1 million roses. Unfortunately you can only roll up the roses in bunches of ten, so we may have to take a year off work in order to accomplish this.

Let me know your favourite PS2 moments in the comments. :P

Friday, 4 July 2014

Day 36 of 100 Happy Gaming Days: Grand Theft Auto Vice City

I remember just before GTA: Vice City was released in the UK, there was a teachers strike planned meaning schools, colleges and universities were going to be shut for a few days. I like to think the whole thing was an elaborate plot by the Department for Education so everybody could stay home and play GTA.

There was a buzz of excitement as fans were ogling the dedicated Vice City website for details on the upcoming release. Rockstar had made stacks of improvements since GTA 3 with the inclusion of motorbikes, apache helicopters, the ability to wield power tools, multiple outfits and that's only scratching the surface. I must admit I've missed the power tools from later instalments to the series, it was always fun climbing onto someone's car and slicing through the roof with a chainsaw.



I didn't even get to play Vice City when it arrived as I didn't have a PS2. I had to wait until the Xbox version emerged over a year later in a bundle with GTA 3, but the wait was worth it. Rockstar had improved the overall graphics, the car models were overhauled and they included the ability to have your uploaded songs play on the car radios.


In my opinion GTA: Vice City was the best game in the series (pre-GTA V, of course). Vice City was well scripted, the map design was excellent and the stylish 80's setting simply oozed class. 

Sadly, now that GTA V is on its way to next-gen consoles Vice City is starting to look like a bit of a relic due to it's clunky targeting system and ugly character models. It's been great however, to see the series evolve from its humble beginnings as a top-down 2D crime simulator, to a massive open-world action/adventure game and an indisputable gaming phenomenon. 

Hopefully when GTA makes it's valiant return with its sixth installment, we'll be returning to Vice City for more sun, sand and psychopathy that only GTA and Rockstar can provide.

Thursday, 15 May 2014

Day Eight: GTA V Selfies and Mental State Update


GTA V is arguably one of the best games, if not the best game, of the last console generation.

The city of Los Santos is filled to the brim with things to do, places to see and a huge cast of impressionable characters (like Franklin and Graham the Zombie). So luckily for us we have a camera so we can share our exploits on Rockstar's social club and elsewhere.

I thought I'd also take the opportunity to talk about the latest update to GTA Online; the High Life update. As usual this update includes some new vehicles, one new weapon, also a number of new apartments to rent along with the ability to rent multiple properties, but most importantly the Mental State feature.

The Mental State feature monitors a player's behaviour throughout a Free Roam session in GTA Online. The more damage a player does to NPC's, or other players, causes their character's mental state to become more psychotic and they'll be shown as a threat to other players on the map. If you bring down a psychopathic player you'll earn extra experience points, however your character will also start to become more mentally unstable as a result of that.

The presentation of this new feature is a little confusing as mentally unstable players are marked on the map with red blips, which was previously how players with bounties on their heads were represented, but now I think these have been replaced with red skulls. Either way, if you see red, shoot it and you'll earn some extra cash/XP. It's certainly revitalised the Free Roam sessions which were often very tame with not a lot happening, and now since there's some incentive to causing mayhem you're not safe anywhere in Los Santos.

Hopefully in the next update we'll finally get the long awaited heist missions added to GTA Online, and maybe I'll finally earn enough cash to buy a Z Type or a Rhino Tank.