I finally picked up a copy of Silent Hill, and about time too considering I've played all of the others (except Book of Memories on PS Vita but who cares about that).
Silent Hill follows the story of Harry Mason, a writer who takes his 7 year old daughter, Cheryl, to Silent Hill for a holiday. While driving to their destination Harry suddenly loses control of his car and crashes just outside of town. When he regains consciousness his daughter is nowhere to be found, so Harry journey's to the infamous town to find her (I bet he was wishing he went to Blackpool).
I'm about 2 hours into the game and I'm starting to prefer this one over Silent Hill 2. Despite the fact it hasn't aged well graphically, Silent Hill has retained its chilling atmosphere and will certainly have you sleeping with one eye open after a late night gaming session.
Where Resident Evil tried to harness your fear with all-out gore, Silent Hill went for a more unnerving psychological experience thanks to the disturbing creatures and characters that inhabit the world. There's some nice use of Dutch camera angles in Silent Hill (I don't recall them being used in the sequel), following the character and twisting around while not compromising the controls was an impressive feat. A lot of attention went into the sound production as well, the slightest noise in this game can literally have you jump right out of your skin.
Where Resident Evil tried to harness your fear with all-out gore, Silent Hill went for a more unnerving psychological experience thanks to the disturbing creatures and characters that inhabit the world. There's some nice use of Dutch camera angles in Silent Hill (I don't recall them being used in the sequel), following the character and twisting around while not compromising the controls was an impressive feat. A lot of attention went into the sound production as well, the slightest noise in this game can literally have you jump right out of your skin.
Any developer working on the latest installments of Silent Hill should really learn from the series origins. In the likes of Homecoming and Downpour for example, the transition from the real world to other world is a loud obnoxious affair, with lots of special effects and it generally isn't frightening. The first game on the other hand provides a much more subtle transformation and hence much more unnerving as you start to question what's going on.
I'm looking forward to playing through the rest of Silent Hill as I've become a huge fan of the franchise after playing through the rest of series, and it's been fantastic seeing how it all began. Like any series Silent Hill has had its highs, and its lows, but we can always revisit (and in this case discover) the games that made Silent Hill famous and have them terrify us all over again.
I'm looking forward to playing through the rest of Silent Hill as I've become a huge fan of the franchise after playing through the rest of series, and it's been fantastic seeing how it all began. Like any series Silent Hill has had its highs, and its lows, but we can always revisit (and in this case discover) the games that made Silent Hill famous and have them terrify us all over again.
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