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Saturday, 26 July 2014

Day 45 of 100 Happy Gaming Days: Crash Bandicoot

Back when the Playstation was in it's infancy, mascots were still considered an integral part of what made a console successful. Nintendo had Mario and Sega had Sonic, but Sony needed a mascot of their own to market their new console to the younger audience. They flitted between many mascots over the years however, Crash Bandicoot was the first in line and he arrived with this great 3D platform game.

The evil Dr Neo Cortex is building an army of animal soldiers to conquer the world, and he's even taken Crash's girlfriend for his dastardly experiments. So Crash has to journey to the lair of Dr Cortex to save her, expect lot's of jumping, spinning and funky music ahead.

The levels were very linear, as 3D platform games were also in their infancy (like the Playstation), so Crash was made to wander along winding pathways within jungles, temples and factories. Naughty Dog mixed things up by incorporating temple-run style levels and some 2D/3D platforming as well, so there was some nice variety that made Crash Bandicoot stand out from the crowd.

Crash had only one power up, a Tiki mask that would allow Crash to take a couple more hits from enemies, but collecting 3 of them gave Crash temporary invincibility. There was also hidden gems to find throughout the game, collecting them all would reveal a secret ending, so there was plenty replay value as finding every gem was certainly no easy task.

Everyone would love to see Crash back with his original owners, after spending many years appearing in terrible cross-platform titles, so hopefully we'll soon get to see some quality gaming with Crash just like the old days.

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